As you all probably know already, Humanoid:LoadAnimation() has been deprecated, the new method is by using the “Animator” instance. But, I don’t understand it as there aren’t any good devforum posts on it, if anyone knows of it’s properties or functions, or how it works, please tell me.
you use the same method of loadanimation except you simply call it on the Animator instance like so
local Animator = Character.Humanoid.Animator
local track = Animator:LoadAnimation(Animtion)
track:Play()
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Oh! I see! And then the animator plays it onto it’s parent humanoid, correct?
That is correct It will then play like any other animation
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