Hello, all! I’ve been messing around with HD Admin recent days, I was wondering if Ban Logging would abide by Discord ToS and be alright to patch into the software. I did try to do this myself and ended up with Unban logging instead. I do also ask for the direct points in the Discord ToS which would make it against the overall set standards. It’d be extremely cool as a feature so I’m genuinely wondering about all of it. All help is very much appreciated!
Edit: Added the point about the Webhook ratelimit to this. Discord
Edit 2: Originally was set to a wrong category, any help on this is appreciated.
Edit 3: I would also like to link my initial Discord Webhook message I used for the logging.
I don’t see why it wouldn’t be. Isn’t that basically the reason why Discord supports webhooks? If you want to avoid spamming, then maybe send a message containing a list of everyone banned during an interval rather than one message per person. Also, to maintain privacy of the individuals banned I’d recommend making it a channel only moderators and/or trusted people can see.
I’m mainly asking before there was a ban on Roblox HTTP requests to Discord at one point due to excessive use, and in my case the webhooks can break sometimes after repeated use. Just want to make sure this sort of thing is alright before trying anything else. :}
You cant call webhooks dirrectly from roblox becouse discord blacklisted roblox server (dunno why)
You have to use proxy like this: WebhookProxy | Discord webhooks go brrrrrrr for example
Please do not spready misinformation.
Since when did discord webhooks run in a live roblox servers?
Discord literally banned them from being sent through roblox servers.
Oh no it does work, if what you said was the case then it wouldn’t work in Studio either.
Whilst I do still think proxies might be an overall better solution due to the limits Discord poses…
I do link a screenshot from a bypass detection from my Auto-Mod script I worked on. Server ID included.
Cheers!
They work in studio as it uses your IP. It won’t work from a live server, unless restrictions were lifted. Use a proxy as a middle-man to make it as if the request wasn’t sent by live roblox servers.
Discord did put restrictions in place due to users obviously not complying with webhook limitations the documentation precises.
EDIT: Read the thread, I do not recall whether Roblox found a solution to the issue, or whether Discord lifted the aforementioned restrictions, they may have found a way to block requests from experiences that spam URLs probably. Good to know !
A lot of games do that, for quite a few reasons. It is a bit shady (I have never seen a general consensus about that). I guess as long as you respect the limits of webhooks, you should be ok. Now if you’re afraid, albeit less convenient you still have Guilded as a solid alternative ! You can also invest in a webserver with a db & a frontend part, with credentials