Head & Limbs not being registered as being the object clicked on by a mouse. (Gun System)

The weapon should normally have it’s projectiles launch towards wherever the mouse is pointed (whichever object it is hovering on) however, when the player has a morph equipped (the player being shot at) his head and limb parts seem to not catch by the camera. What I mean is, the camera/mouse seems to think the object being hovered on by the mouse is the wall behind the head/limb, and not the head/limb itself.

In this clip the camera/mouse seems to go right through the head and shoot at the wall instead. Interestingly, the torso area seems completely unaffected and the camera does catch the torso.

I’ve tried setting the head and it’s parts CanCollide properties to true, to no avail. It still does not catch. I have tried shooting a non morphed player and it functions fine. If I shoot to the left of the player, it works fine because the head is in the path of the projectile, but that is redundant because the camera does not catch the head regardless.

Thank you for considering.

Try turning canQuery off in the mesh; this will allow meshes to be ignored in spatial queries