Health Checks, then fire a remote?

Basically. I want to check for if a player’s health is lower than 50, then fire a remote.
Like wise if it’s higher.

I’m trying to make a script that will fire a remote to give the player a special aura when their health is low, 50 in this case.

If their health is beyond 50, a separate remote is fired that will remove the aura.

I can’t figure out how to set it up.

I have the remotes, and the server for the remotes, but not the local script.

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I’m sorry, but I’m slightly confused. Is this right? You already have a server script that sends the remote event to the player, and you just want the local script for the player to recieve it?

Where exactly are you confused?

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you don’t need two seperate remotes for the same aura
you probably wouldn’t need a remote at all since you could do everything on the server

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Yea exactly that. I’m not sure how I’d set UP the health check. But I know what the remote itself will do when fired. Just not how to set up the health check.

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Oh, alright. Thank you I’ll keep that in mind.

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