I tried testing hitbox to health (health scaling off of total size) as an alternative to consistent hitboxes and avatar re-scaling, I want my players to be in all shapes and sizes without having much of an advantage.
If I made the hitboxes consistent, then you’d shoot a big person’s head without the damage registering because that’s not their true hitbox, avatar re-scaling I already talked about, I want my players to be of all shapes and sizes.
I’m testing this since certain people can be absurdly big with bundles combined with scaling, some info:
Try to get big or small, the bigger you are the more health, the smaller the less health, you can change your size by toggling R15 (no need to if already enabled) and changing your bodytype or bundles.
There is also an in-game avatar catalog, so you can wear rare or expensive bundles that might be even bigger than normal (a good example is snow queen, costing 500 robux, and people don’t have much of a reason to buy it other than the glide glitch)
Lots of free models, so might lag.