HealthGUI gets re-created even if ResetPlayerGuiOnSpawn is false

This could be fixed by adding like five lines of code to HealthScript v3.1’s CreateGUI function on line 13. Please fix this ASAP.

Weren’t they moving that over to the CoreGui anyway? :uhhh:

That’s what I heard as well, but it isn’t a CoreGui right now and it does create hugely unnecessary amounts of GUIs.

That’s what I heard as well, but it isn’t a CoreGui right now and it does create hugely unnecessary amounts of GUIs.[/quote]Yeah, I can see how it’d happen since the HealthGui gets generated from a script in the player’s character. You would’ve thought they would have put something there to check for duplicates, but apparently not.