I couldn’t find a logic or similar threads where you can script to make someone’s voice still heard within the area.
Example is I’d like to implement a concert area or singing area where even people in away distance can still hear the “singer” voice in loud like in speaker.
You can. If you notice when you run a game in studio and you have your mic on, there will be a AudioDeviceInput under your character model that is wired to AudioEmitter inside the same model. Simply reroute the wires to another AudioEmitter which would be your speakers on the stage. You can also add some effects such as reverb or eq’s inbetween these wires to enhance the effect.