I have a very heavy train in my game that is meant to push most vehicles in the game out of the way with no issue, but this does not happen. Often vehicles that weigh even thousands of times less than it will cause it to come to a dead halt and often times it will also derail from this. I’ve tried setting network ownership, spawning it further away so it has time to properly “load into” the physics system or even just increasing the weight further, but nothing works. This happens seemingly at random, and sometimes it will get past things that weigh a similar amount to it while the next time stopping to something that even a default roblox player could push. This essentially means that any vehicle can derail almost any train in the game instantly. I’ve also noticed that this happens more often if a player has interacted with the vehicle’s VehicleSeat, but sometimes it just happens regardless. How do I fix this?