Helicopter Rotor Malfunction

Hi There!

I made a Helicopter model for my project and tried to animate rotors
But i got this little problem (watch this video below)

I didn’t found a solution

This is the script:

while true do
	script.Parent:SetPrimaryPartCFrame(script.Parent.Center.CFrame * CFrame.fromEulerAnglesXYZ(.1,0,0))
	wait()
end

Any fix?

Thanks

you can do this by welding a part dead center of the bottom of the rotor then change the angle of its cframe just make sure the rotor is not anchored only the part

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i welded the rotor but it just spins the part to which it is welded

the rotor is unanchored? you got video of it ?
also is this helicopter going to sit on the ground or actually fly?

It’s going to sit on the ground, the rotor is unanchored, but the part to which it is welded is anchored

did you use weld or weld constraint?

should do this make sure the green part is anchored and red unanchored I used a weld constraint on this setup parented in the green part with it being part0.

with script

while wait(.01) do
	workspace.Rotor.CFrame = workspace.Rotor.CFrame * CFrame.Angles(0,.1,0)
end

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Hm, I just made the same setup and it works perfectly while my rotor is still broken

My Rotor:

So I guess the problem is in my rotor model, I’m going fix it soon and share results

Thank you for helping!

if your doing it as model its probably because the rotor mesh is offset
you can still do it with part the part just make sure it is centered at the base of the rotor

Hi, KRIYOUTUBER!

Using Pivot here would fix the problem you’re having with the original rotor, as Nyonic pointed out

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will have to try this last time I tried pivot it didn’t rotate correctly but that was when it was first released…

Thank you, guys! My Rotor blades model shape wasn’t square because I used only three blades, while the selection supposed to be square if you want the rotor to spin around the center of the square selection

(The actual center. Rotor spins around it.)
Rotor Square1

I made a square rotor, so here’s result

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