Hell Raising is a low-poly, third-person zombie wave survival / shooter! Team up with friends and survive endless hordes of zombies using an arsenal of weapons and your wit!
Update Log
Version 0.0.01 (alpha release)
Weapons
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Added Weapon [Shotgun]: Fly Swatter
Ammo: 4 + 40
Damage: (10-30) x8
Pellets per Shot: 8
Reload Time: 0.6s per Shell
Fire Mode: Semi-Automatic (Pump Action)
Fire Rate: 55 RPM -
Added Weapon [Shotgun]: Super Slugger
Ammo: 2 + 40
Damage: 15-40 (x8)
Pellets per Shot: 8
Reload Time: 2.75s per Shell
Fire Mode: Semi-Automatic (Break Action)
Fire Rate: 212 RPM -
Added Weapon [Pistol]: Cold Comfort
Ammo: 8 + 64
Damage: 20-40
Reload Time: 1.9s
Fire Mode: Semi-Automatic
Fire Rate: 1200 RPM -
Added Weapon [SMG]: The Schmeisser
Ammo: 32 + 192
Damage: 29-40
Reload Time: 2.3s
Fire Mode: Automatic
Fire Rate: 535 RPM -
Added Weapon [SMG]: The Chopper
Ammo: 20 + 180
Damage: 29-40
Reload Time: 2.1s
Fire Mode: Automatic
Fire Rate: 750 RPM -
Added Weapon [MG]: Bone Chewer
Ammo: 125 + 500
Damage: 30
Reload Time: 4s
Fire Mode: Automatic
Fire Rate: 1200 RPM -
Added Weapon [MG]: The Cheeser
Ammo: 47 + 188
Damage: 40
Reload Time: 4s
Fire Mode: Automatic
Fire Rate: 517 RPM
Powerups
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Added Powerup: Max Ammo
Replenishes the ammo of all your weapons -
Added Powerup: Insta Kill
Instantly kill zombies no matter what weapon you have for 45 seconds. -
Added Powerup: Nuke
Causes all zombies in the map to spontaneously combust. -
Added Powerup: Double Points
Doubles all point acquisition for 45 seconds.
Misc.
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Added Mystery Box
Take a chance at grabbing a lucky weapon from the Mystery Box for 950 points. The Mystery Box can spawn in a number of locations around the map (assuming that area of the map is unlocked). -
Added Barricade Reconstruction
Hold E while next to a barricade to re-board the windows (receive +10 points for every board repaired).
Patches
- Resolved an issue with the weapons display not updating when a newly acquired weapon is auto-equipped.
- Zombies no longer drop powerups if they’re killed while behind a barricade.
- Activating a Nuke powerup no longer forces the game into the next wave.
- Implemented server-side sanity checks to validate a hit’s success.
- Added preventative measures to weapon damaging to combat passing a much higher damage value than what’s acceptable.
- Synced reload animations with the true reload duration of a weapon.
- There’s now a small delay between wave changes before zombies actually begin spawning.