Hell Raising, by Superlab!

Hell Raising is a low-poly, third-person zombie wave survival / shooter! Team up with friends and survive endless hordes of zombies using an arsenal of weapons and your wit!

Update Log

Version 0.0.01 (alpha release)

Weapons


  • Added Weapon [Shotgun]: Fly Swatter
    Ammo: 4 + 40
    Damage: (10-30) x8
    Pellets per Shot: 8
    Reload Time: 0.6s per Shell
    Fire Mode: Semi-Automatic (Pump Action)
    Fire Rate: 55 RPM

  • Added Weapon [Shotgun]: Super Slugger
    Ammo: 2 + 40
    Damage: 15-40 (x8)
    Pellets per Shot: 8
    Reload Time: 2.75s per Shell
    Fire Mode: Semi-Automatic (Break Action)
    Fire Rate: 212 RPM

  • Added Weapon [Pistol]: Cold Comfort
    Ammo: 8 + 64
    Damage: 20-40
    Reload Time: 1.9s
    Fire Mode: Semi-Automatic
    Fire Rate: 1200 RPM

  • Added Weapon [SMG]: The Schmeisser
    Ammo: 32 + 192
    Damage: 29-40
    Reload Time: 2.3s
    Fire Mode: Automatic
    Fire Rate: 535 RPM

  • Added Weapon [SMG]: The Chopper
    Ammo: 20 + 180
    Damage: 29-40
    Reload Time: 2.1s
    Fire Mode: Automatic
    Fire Rate: 750 RPM

  • Added Weapon [MG]: Bone Chewer
    Ammo: 125 + 500
    Damage: 30
    Reload Time: 4s
    Fire Mode: Automatic
    Fire Rate: 1200 RPM

  • Added Weapon [MG]: The Cheeser
    Ammo: 47 + 188
    Damage: 40
    Reload Time: 4s
    Fire Mode: Automatic
    Fire Rate: 517 RPM


Powerups

  • Added Powerup: Max Ammo
    Replenishes the ammo of all your weapons

  • Added Powerup: Insta Kill
    Instantly kill zombies no matter what weapon you have for 45 seconds.

  • Added Powerup: Nuke
    Causes all zombies in the map to spontaneously combust.

  • Added Powerup: Double Points
    Doubles all point acquisition for 45 seconds.


Misc.

  • Added Mystery Box
    Take a chance at grabbing a lucky weapon from the Mystery Box for 950 points. The Mystery Box can spawn in a number of locations around the map (assuming that area of the map is unlocked).

  • Added Barricade Reconstruction
    Hold E while next to a barricade to re-board the windows (receive +10 points for every board repaired).


Patches


  • Resolved an issue with the weapons display not updating when a newly acquired weapon is auto-equipped.
  • Zombies no longer drop powerups if they’re killed while behind a barricade.
  • Activating a Nuke powerup no longer forces the game into the next wave.
  • Implemented server-side sanity checks to validate a hit’s success.
  • Added preventative measures to weapon damaging to combat passing a much higher damage value than what’s acceptable.
  • Synced reload animations with the true reload duration of a weapon.
  • There’s now a small delay between wave changes before zombies actually begin spawning.
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