Hello, so I’m animating this dive roll/dodge animation I made and I have encountered this issue.
Animation In game test (Studio)
I am not moving the lower torso much, just enough for it to align with the ground in the animation editor, however its going through the floor in the actual studio test.
It’s not coding related, I’m using body movers fore the “Dash” movement forwards.
Its not the terrain because the same problem happens on parts.
Is there any way to fix this other than moving the lower torso proportionally higher?
This is the animation when in editing:
In Animation Plugin
Thanks for reading!