[HELP!] Avatar items float on top of user when riding motorcycle

Hello,


I’m currently creating a motorcycle related game, but I’ve run into this issue that I’ve been trying to fix for a while but couldn’t seem to figure out. When a user rides a motorcycle in my game, for some reason all their avatar items float above them, ill provide a screenshot so you can understand it better. I’ve taken looks at my FEAnims (disabled though) scripts and AnimSetup scripts and i still dont seem to understand how I can fix this issue. Please help

AnimSetup:

local MiscWeld = {}

function MakeWeld(x,y,type,s) 
	if type==nil then type="Weld" end
	local W=Instance.new(type)
	W.Part0=x W.Part1=y 
	W.C0=x.CFrame:inverse()*x.CFrame 
	W.C1=y.CFrame:inverse()*x.CFrame 
	W.Parent=x 
	if type=="Motor" and s~=nil then 
		W.MaxVelocity=s 
	end 
	return W	
end
function ModelWeld(a,b) 
	if a:IsA("BasePart") then 
		MakeWeld(b,a,"Weld") 
	elseif a:IsA("Model") then 
		for i,v in pairs(a:GetChildren()) do 
			ModelWeld(v,b) 
		end 
	end 
end

car = script.Parent.Parent.Parent
misc = car:WaitForChild("Misc")

---------------------------
--[[
	--Main anchor point is the DriveSeat <car.DriveSeat>	
	
	Usage:
		MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld"  **Applies to Motor welds only
		ModelWeld(Model,MainPart)
	Example:
		MakeWeld(car.DriveSeat,misc.PassengerSeat)
		MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2)
		ModelWeld(car.DriveSeat,misc.Door)
]]

--Weld stuff here

--Tachometer--
MakeWeld(car.Misc.Tach.M,car.DriveSeat,"Motor").Name="M"
ModelWeld(misc.Tach.Parts,misc.Tach.M)

--Speedometer--
MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"Motor").Name="N"
ModelWeld(misc.Speedo.Parts,misc.Speedo.N)


--Anims

--R6
MakeWeld(car.Misc.Anims.R6.RightArm.Z,car.Misc.Anims.R6.RightArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightArm.Parts,misc.Anims.R6.RightArm.Z)
MakeWeld(car.Misc.Anims.R6.LeftArm.Z,car.Misc.Anims.R6.LeftArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftArm.Parts,misc.Anims.R6.LeftArm.Z)

MakeWeld(car.Misc.Anims.R6.LeftLeg.X,car.Misc.Anims.R6.LeftLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftLeg.Z,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftLeg.Parts,misc.Anims.R6.LeftLeg.X)

MakeWeld(car.Misc.Anims.R6.RightLeg.X,car.Misc.Anims.R6.RightLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.Z,car.Misc.Anims.R6.RightLeg.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.I,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightLeg.Parts,misc.Anims.R6.RightLeg.X)

MakeWeld(car.Misc.Anims.R6.Torso.Z,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Torso.X,car.Misc.Anims.R6.Torso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Torso.Parts,misc.Anims.R6.Torso.X)

MakeWeld(car.Misc.Anims.R6.Head.X,car.Misc.Anims.R6.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Y,car.Misc.Anims.R6.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Z,car.Misc.Anims.R6.Torso.X,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Head.Parts,misc.Anims.R6.Head.X)

--R15

--Head
MakeWeld(car.Misc.Anims.R15.Torso.Head.X,car.Misc.Anims.R15.Torso.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Y,car.Misc.Anims.R15.Torso.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Z,car.Misc.Anims.R15.Torso.UpperTorso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R15.Torso.Head.Parts,misc.Anims.R15.Torso.Head.X)

--Torso
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.X,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.X,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Y,car.Misc.Anims.R15.Torso.LowerTorso.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.LowerTorso.Parts,car.Misc.Anims.R15.Torso.LowerTorso.Y)

MakeWeld(car.Misc.Anims.R15.Torso.UpperTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.Y,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.UpperTorso.Parts,car.Misc.Anims.R15.Torso.UpperTorso.Z)

--Right Arm
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Z,car.Misc.Anims.R15.RightArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.X,car.Misc.Anims.R15.RightArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.Hand.Parts,car.Misc.Anims.R15.RightArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.RightArm.LowerArm.X,car.Misc.Anims.R15.RightArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.LowerArm.Parts,car.Misc.Anims.R15.RightArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.RightArm.UpperArm.X,car.Misc.Anims.R15.RightArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.UpperArm.Parts,car.Misc.Anims.R15.RightArm.UpperArm.X)

--Right Leg
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.I,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Y,car.Misc.Anims.R15.RightLeg.Foot.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Z,car.Misc.Anims.R15.RightLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.X,car.Misc.Anims.R15.RightLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.Foot.Parts,car.Misc.Anims.R15.RightLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.X,car.Misc.Anims.R15.RightLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.Parts,car.Misc.Anims.R15.RightLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.X,car.Misc.Anims.R15.RightLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.Parts,car.Misc.Anims.R15.RightLeg.UpperLeg.X)

--Left Arm
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Z,car.Misc.Anims.R15.LeftArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.X,car.Misc.Anims.R15.LeftArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.Hand.Parts,car.Misc.Anims.R15.LeftArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.LowerArm.X,car.Misc.Anims.R15.LeftArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.LowerArm.Parts,car.Misc.Anims.R15.LeftArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.UpperArm.X,car.Misc.Anims.R15.LeftArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.UpperArm.Parts,car.Misc.Anims.R15.LeftArm.UpperArm.X)

--Left Leg
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Z,car.Misc.Anims.R15.LeftLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.X,car.Misc.Anims.R15.LeftLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.Foot.Parts,car.Misc.Anims.R15.LeftLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.X,car.Misc.Anims.R15.LeftLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.Parts,car.Misc.Anims.R15.LeftLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.X,car.Misc.Anims.R15.LeftLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.Parts,car.Misc.Anims.R15.LeftLeg.UpperLeg.X)


function animPose(seat,pose)
	local C
	local S=seat
	local WS={}
	local HW={}

	local seatOffset = 	CFrame.new(0,0,0)


	S.ChildRemoved:connect(function(child)		
		if child.Name=="SeatWeld" and child:IsA("Weld") then 
			for i,v in pairs(WS) do
				if v~=0 then 
					if v[4]~=nil then 
						v[4]:Destroy()
						v[1].Part1=v[5]
					else 
						if v[2]~=nil then 
							v[1].C0=v[2] v[1].C1=v[3]
						else 
							v[1]:Destroy()
						end
					end
				end
			end 
			for i,v in pairs(HW) do
				v[1]:Destroy()
				v[2]:Destroy()
				v[3].Transparency=0
			end
			C=nil
			WS = {}
			HW = {}
		end 
	end)

	S.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			C = child.Part1.Parent
			S.SeatWeld.C0 = seatOffset
			S.SeatWeld.C1 = CFrame.new()

			local pkTor = false
			for i,v in pairs(C:GetChildren()) do
				if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.Torso then
					pkTor=true
					break
				end
			end

			local function MW(x,y)
				local WW=Instance.new("Weld",x) WW.Part0=x WW.Part1=y return WW
			end

			if C:FindFirstChild("HumanoidRootPart")~=nil and C:FindFirstChild("Torso")~=nil then
				S.SeatWeld.C0=seatOffset
				S.SeatWeld.C1=CFrame.new()
				C.HumanoidRootPart.RootJoint.Part1=nil
				table.insert(WS,{C.HumanoidRootPart.RootJoint,C.HumanoidRootPart.RootJoint.C0,C.HumanoidRootPart.RootJoint.C1,MW(C.HumanoidRootPart,C.Torso),C.Torso})
				if C.Torso:FindFirstChild("Neck")~=nil then
					local H=C.Head:Clone()
					H.Name="Part"
					H.Parent=C
					local WH=MW(C.Torso,H)
					WH.C0=C.Torso.Neck.C0
					WH.C1=C.Torso.Neck.C0
					C.Head.Transparency=1

					table.insert(HW,{H,WH,C.Head})
					table.insert(WS,{WH,nil,nil,nil,nil})
					for i,v in pairs(C.Head:GetChildren()) do
						if v:IsA("Weld") then
							local pp=v.Part1:Clone()
							pp.Parent=C
							v.Part1.Transparency=1

							local ww=MW(H,pp)
							ww.C0=v.C0
							ww.C1=v.C1
							table.insert(HW,{pp,ww,v.Part1})
						end
					end	
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Left Shoulder")~=nil then
					C.Torso:FindFirstChild("Left Shoulder").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Left Shoulder"),C.Torso:FindFirstChild("Left Shoulder").C0,C.Torso:FindFirstChild("Left Shoulder").C1,MW(C.Torso,C:FindFirstChild("Left Arm")),C:FindFirstChild("Left Arm")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Right Shoulder")~=nil then
					C.Torso:FindFirstChild("Right Shoulder").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Right Shoulder"),C.Torso:FindFirstChild("Right Shoulder").C0,C.Torso:FindFirstChild("Right Shoulder").C1,MW(C.Torso,C:FindFirstChild("Right Arm")),C:FindFirstChild("Right Arm")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Left Hip")~=nil then
					C.Torso:FindFirstChild("Left Hip").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Left Hip"),C.Torso:FindFirstChild("Left Hip").C0,C.Torso:FindFirstChild("Left Hip").C1,MW(C.Torso,C:FindFirstChild("Left Leg")),C:FindFirstChild("Left Leg")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Right Hip")~=nil then
					C.Torso:FindFirstChild("Right Hip").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Right Hip"),C.Torso:FindFirstChild("Right Hip").C0,C.Torso:FindFirstChild("Right Hip").C1,MW(C.Torso,C:FindFirstChild("Right Leg")),C:FindFirstChild("Right Leg")})
				else
					table.insert(WS,0)
				end
			end

			for i,v in pairs(WS) do
				local cfp = pose[i]
				if i==3 then
					for i,v in pairs(C:GetChildren()) do
						if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm then
							cfp = pose[7]
							break
						end
					end
				elseif i==4 then
					for i,v in pairs(C:GetChildren()) do
						if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
							cfp = pose[8]
							break
						end
					end
				end
				if v[4]~=nil then
					v[4].C0=cfp
					v[4].C1=CFrame.new()
				else
					v[1].C0=cfp
					v[1].C1=CFrame.new()
				end
			end
		end
	end)
end

local Passenger={
	CFrame.new(0.00701141357, 1.09911013, 0.0404243469, 1, 3.80970855e-09, -4.35450502e-08, 0, 0.996194661, 0.087155968, 4.37113883e-08, -0.087155968, 0.996194661), --Torso
	CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661), --Head
	CFrame.new(-0.876424789, -0.214377403, -0.478406906, 0.819151819, -0.573576868, 7.37368282e-07, 0.519837081, 0.742402971, -0.422619611, 0.242404267, 0.346189946, 0.906307161), --Larm
	CFrame.new(0.876424789, -0.214377403, -0.478406906, 0.819151819, 0.573576868, -7.37368282e-07, -0.519837081, 0.742402971, -0.422619611, -0.242404267, 0.346189946, 0.906307161), --Rarm
	CFrame.new(-1.27365112, -1.25288582, -1.13527107, 0.98480773, -0.173648179, 0, 0.171010077, 0.969846308, 0.173647881, -0.0301536396, -0.171009779, 0.984807789), --Lleg
	CFrame.new(1.27365112, -1.25288582, -1.13527298, 0.98480773, 0.173648179, 0, -0.171010077, 0.969846308, 0.173647881, 0.0301536396, -0.171009779, 0.984807789) --Rleg
}

--animPose(car.Body.Seat,Passenger)



---------------------------
return MiscWeld

Why don’t you just use a normal roblox animation instead of welds?

Hey,

I wouldn’t be able to get the correct motorcycle animation id want. Also even if I did I believe itd take a really long time to make the change from welds to animations and id have to find an animator

From what I can gather from the script, it clones the body parts so they can be welded to the motorcycle; what is likely happening is that the player’s accessories are attaching to the original R6 body parts instead of the cloned ones, which causes it to break

1 Like

It’s really just a simple pose that would take 1 sec :sob: plssss youll need to learn how to at least do it later on you cant keep doin that… :folded_hands: :folded_hands: :folded_hands: :folded_hands: there’s no way this script didnt take like at least 2 hours compared to if u made a anim… (that script is so insanely painful to look at)
Unfortunately its way too hard to help with such spaghetti code
There’s literally like 15 lines of code max vs ur massive amt of code for u in the documentation

Anyways i cant help if you’re not willing to learn sorry

I’m just not trying to learn an entirely new field if what I already have is workable, just need some advice. I really appreciate it though

My game is r15 though, I think I understand what you’re saying though because there is a seat on the bike than is r6 kind of hard to explain but ill send some pictures so its easier to visualize


I was busy and all, but I asked someone to fix the script—since I’m not a programmer—though I did figure out what was going on because I’d run into similar issues. Duplicate your script, disable one of them, and in the other, insert this code and test it. If you later decide it’s better to rewrite it yourself, that’s up to you, but I think this will work

if type==nil then type="Weld" end
	local W=Instance.new(type)
	W.Part0=x W.Part1=y 
	W.C0=x.CFrame:inverse()*x.CFrame 
	W.C1=y.CFrame:inverse()*x.CFrame 
	W.Parent=x 
	if type=="Motor" and s~=nil then 
		W.MaxVelocity=s 
	end 
	return W	
end
function ModelWeld(a,b) 
	if a:IsA("BasePart") then 
		MakeWeld(b,a,"Weld") 
	elseif a:IsA("Model") then 
		for i,v in pairs(a:GetChildren()) do 
			ModelWeld(v,b) 
		end 
	end 
end

car = script.Parent.Parent.Parent
misc = car:WaitForChild("Misc")

---------------------------
--[[
	--Main anchor point is the DriveSeat <car.DriveSeat> 	
	
	Usage:
		MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld"  **Applies to Motor welds only
		ModelWeld(Model,MainPart)
	Example:
		MakeWeld(car.DriveSeat,misc.PassengerSeat)
		MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2)
		ModelWeld(car.DriveSeat,misc.Door)
]]

--Weld stuff here

--Tachometer--
MakeWeld(car.Misc.Tach.M,car.DriveSeat,"Motor").Name="M"
ModelWeld(misc.Tach.Parts,misc.Tach.M)

--Speedometer--
MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"Motor").Name="N"
ModelWeld(misc.Speedo.Parts,misc.Speedo.N)


--Anims

--R6
MakeWeld(car.Misc.Anims.R6.RightArm.Z,car.Misc.Anims.R6.RightArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightArm.Parts,misc.Anims.R6.RightArm.Z)
MakeWeld(car.Misc.Anims.R6.LeftArm.Z,car.Misc.Anims.R6.LeftArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftArm.Parts,misc.Anims.R6.LeftArm.Z)

MakeWeld(car.Misc.Anims.R6.LeftLeg.X,car.Misc.Anims.R6.LeftLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftLeg.Z,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftLeg.Parts,misc.Anims.R6.LeftLeg.X)

MakeWeld(car.Misc.Anims.R6.RightLeg.X,car.Misc.Anims.R6.RightLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.Z,car.Misc.Anims.R6.RightLeg.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.I,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightLeg.Parts,misc.Anims.R6.RightLeg.X)

MakeWeld(car.Misc.Anims.R6.Torso.Z,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Torso.X,car.Misc.Anims.R6.Torso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Torso.Parts,misc.Anims.R6.Torso.X)

MakeWeld(car.Misc.Anims.R6.Head.X,car.Misc.Anims.R6.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Y,car.Misc.Anims.R6.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Z,car.Misc.Anims.R6.Torso.X,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Head.Parts,misc.Anims.R6.Head.X)

--R15

--Head
MakeWeld(car.Misc.Anims.R15.Torso.Head.X,car.Misc.Anims.R15.Torso.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Y,car.Misc.Anims.R15.Torso.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Z,car.Misc.Anims.R15.Torso.UpperTorso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R15.Torso.Head.Parts,misc.Anims.R15.Torso.Head.X)

--Torso
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.X,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.X,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Y,car.Misc.Anims.R15.Torso.LowerTorso.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.LowerTorso.Parts,car.Misc.Anims.R15.Torso.LowerTorso.Y)

MakeWeld(car.Misc.Anims.R15.Torso.UpperTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.Y,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.UpperTorso.Parts,car.Misc.Anims.R15.Torso.UpperTorso.Z)

--Right Arm
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Z,car.Misc.Anims.R15.RightArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.X,car.Misc.Anims.R15.RightArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.Hand.Parts,car.Misc.Anims.R15.RightArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.RightArm.LowerArm.X,car.Misc.Anims.R15.RightArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.LowerArm.Parts,car.Misc.Anims.R15.RightArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.RightArm.UpperArm.X,car.Misc.Anims.R15.RightArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.UpperArm.Parts,car.Misc.Anims.R15.RightArm.UpperArm.X)

--Right Leg
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.I,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Y,car.Misc.Anims.R15.RightLeg.Foot.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Z,car.Misc.Anims.R15.RightLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.X,car.Misc.Anims.R15.RightLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.Foot.Parts,car.Misc.Anims.R15.RightLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.X,car.Misc.Anims.R15.RightLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.Parts,car.Misc.Anims.R15.RightLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.X,car.Misc.Anims.R15.RightLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.Parts,car.Misc.Anims.R15.RightLeg.UpperLeg.X)

--Left Arm
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Z,car.Misc.Anims.R15.LeftArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.X,car.Misc.Anims.R15.LeftArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.Hand.Parts,car.Misc.Anims.R15.LeftArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.LowerArm.X,car.Misc.Anims.R15.LeftArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.LowerArm.Parts,car.Misc.Anims.R15.LeftArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.UpperArm.X,car.Misc.Anims.R15.LeftArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.UpperArm.Parts,car.Misc.Anims.R15.LeftArm.UpperArm.X)

--Left Leg
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Z,car.Misc.Anims.R15.LeftLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.X,car.Misc.Anims.R15.LeftLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.Foot.Parts,car.Misc.Anims.R15.LeftLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.X,car.Misc.Anims.R15.LeftLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.Parts,car.Misc.Anims.R15.LeftLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.X,car.Misc.Anims.R15.LeftLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.Parts,car.Misc.Anims.R15.LeftLeg.UpperLeg.X)


function animPose(seat,pose)
	local C
	local S=seat
	local WS={}
	local HW={}
	
	local seatOffset = 	CFrame.new(0,0,0)
	
	
	S.ChildRemoved:connect(function(child)		
		if child.Name=="SeatWeld" and child:IsA("Weld") then 
			for i,v in pairs(WS) do 
				if v~=0 then 
					if v[4]~=nil then 
						v[4]:Destroy()
						v[1].Part1=v[5]
					else 
						if v[2]~=nil then 
							v[1].C0=v[2] v[1].C1=v[3]
						else 
							v[1]:Destroy()
						end
					end
				end
			end 
			for i,v in pairs(WS) do
				if v~=0 then
					if v[4]~=nil then 
						v[4].C0=cfp
						v[4].C1=CFrame.new()
					else
						v[1].C0=cfp
						v[1].C1=CFrame.new()
					end
				end
			end

			for i,v in pairs(HW) do
				if v[2]~=nil then
					v[2]:Destroy()
				end
				if v[1]~=nil then
					v[1]:Destroy()
				end
				if v[3]~=nil then
					v[3].Transparency=0
				end
			end

			C=nil
			WS = {}
			HW = {}
		end 
	end)
	
	S.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			C = child.Part1.Parent
			S.SeatWeld.C0 = seatOffset
			S.SeatWeld.C1 = CFrame.new()
			
			local pkTor = false
			for i,v in pairs(C:GetChildren()) do
				if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.Torso then
					pkTor=true
					break
				end
			end
			
			local function MW(x,y)
				local WW=Instance.new("Weld",x) WW.Part0=x WW.Part1=y return WW
			end
			
			if C:FindFirstChild("HumanoidRootPart")~=nil and C:FindFirstChild("Torso")~=nil then
				S.SeatWeld.C0=seatOffset
				S.SeatWeld.C1=CFrame.new()
				C.HumanoidRootPart.RootJoint.Part1=nil
				table.insert(WS,{C.HumanoidRootPart.RootJoint,C.HumanoidRootPart.RootJoint.C0,C.HumanoidRootPart.RootJoint.C1,MW(C.HumanoidRootPart,C.Torso),C.Torso})
				if C.Torso:FindFirstChild("Neck")~=nil then
					local H=C.Head:Clone()
					H.Name="Part"
					H.Parent=C

					for i,v in pairs(H:GetChildren()) do
						if v:IsA("Weld") then
							v:Destroy()
						end
					end

					local WH=MW(C.Torso,H)
					WH.C0=C.Torso.Neck.C0
					WH.C1=C.Torso.Neck.C0
					C.Head.Transparency=1
				
					table.insert(HW,{H,WH,C.Head})
					table.insert(WS,{WH,nil,nil,nil,nil})
					for i,v in pairs(C.Head:GetChildren()) do
						if v:IsA("Weld") then
							local pp=v.Part1:Clone()
							pp.Parent=C
							v.Part1.Transparency=1
							
							local ww=MW(H,pp)
							ww.C0=v.C0
							ww.C1=v.C1
							table.insert(HW,{pp,ww,v.Part1})
						end
						end	
					else
						table.insert(WS,0)
					end
					if C.Torso:FindFirstChild("Left Shoulder")~=nil then
						C.Torso:FindFirstChild("Left Shoulder").Part1=nil
						table.insert(WS,{C.Torso:FindFirstChild("Left Shoulder"),C.Torso:FindFirstChild("Left Shoulder").C0,C.Torso:FindFirstChild("Left Shoulder").C1,MW(C.Torso,C:FindFirstChild("Left Arm")),C:FindFirstChild("Left Arm")})
					else
						table.insert(WS,0)
					end
					if C.Torso:FindFirstChild("Right Shoulder")~=nil then
						C.Torso:FindFirstChild("Right Shoulder").Part1=nil
						table.insert(WS,{C.Torso:FindFirstChild("Right Shoulder"),C.Torso:FindFirstChild("Right Shoulder").C0,C.Torso:FindFirstChild("Right Shoulder").C1,MW(C.Torso,C:FindFirstChild("Right Arm")),C:FindFirstChild("Right Arm")})
					else
						table.insert(WS,0)
					end
					if C.Torso:FindFirstChild("Left Hip")~=nil then
						C.Torso:FindFirstChild("Left Hip").Part1=nil
						table.insert(WS,{C.Torso:FindFirstChild("Left Hip"),C.Torso:FindFirstChild("Left Hip").C0,C.Torso:FindFirstChild("Left Hip").C1,MW(C.Torso,C:FindFirstChild("Left Leg")),C:FindFirstChild("Left Leg")})
					else
						table.insert(WS,0)
					end
					if C.Torso:FindFirstChild("Right Hip")~=nil then
						C.Torso:FindFirstChild("Right Hip").Part1=nil
						table.insert(WS,{C.Torso:FindFirstChild("Right Hip"),C.Torso:FindFirstChild("Right Hip").C0,C.Torso:FindFirstChild("Right Hip").C1,MW(C.Torso,C:FindFirstChild("Right Leg")),C:FindFirstChild("Right Leg")})
					else
						table.insert(WS,0)
					end
				end
				
				for i,v in pairs(WS) do
					local cfp = pose[i]
					if i==3 then
						for i,v in pairs(C:GetChildren()) do
							if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm then
								cfp = pose[7]
								break
							end
						end
					elseif i==4 then
						for i,v in pairs(C:GetChildren()) do
							if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
								cfp = pose[8]
								break
							end
						end
					end
					if v[4]~=nil then
						v[4].C0=cfp
						v[4].C1=CFrame.new()
					else
						v[1].C0=cfp
						v[1].C1=CFrame.new()
					end
				end
			end
		end
	end)
end

local Passenger={
CFrame.new(0.00701141357, 1.09911013, 0.0404243469, 1, 3.80970855e-09, -4.35450502e-08, 0, 0.996194661, 0.087155968, 4.37113883e-08, -0.087155968, 0.996194661), --Torso
CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661), --Head
CFrame.new(-0.876424789, -0.214377403, -0.478406906, 0.819151819, -0.573576868, 7.37368282e-07, 0.519837081, 0.742402971, -0.422619611, 0.242404267, 0.346189946, 0.906307161), --Larm
CFrame.new(0.876424789, -0.214377403, -0.478406906, 0.819151819, 0.573576868, -7.37368282e-07, -0.519837081, 0.742402971, -0.422619611, -0.242404267, 0.346189946, 0.906307161), --Rarm
CFrame.new(-1.27365112, -1.25288582, -1.13527107, 0.98480773, -0.173648179, 0, 0.171010077, 0.969846308, 0.173647881, -0.0301536396, -0.171009779, 0.984807789), --Lleg
CFrame.new(1.27365112, -1.25288582, -1.13527298, 0.98480773, 0.173648179, 0, -0.171010077, 0.969846308, 0.173647881, 0.0301536396, -0.171009779, 0.984807789) --Rleg
}

--animPose(car.Body.Seat,Passenger)


---------------------------
return MiscWeld

But like the other person said, I’d recommend using animations; I think this way will work too it just seems like more work but I hope everything goes smoothly.

Thanks so much for your help, I’m definitely going to try this :slight_smile: I appreciate it a lot

Hey,

The script you sent didn’t work but I know why. I accidentally didnt send the complete AnimSetup script because it cutoff, heres the original if you wanna take another look, you absolutely dont have if you dont want to,you already did a ton

local MiscWeld = {}

function MakeWeld(x,y,type,s) 
	if type==nil then type="Weld" end
	local W=Instance.new(type)
	W.Part0=x W.Part1=y 
	W.C0=x.CFrame:inverse()*x.CFrame 
	W.C1=y.CFrame:inverse()*x.CFrame 
	W.Parent=x 
	if type=="Motor" and s~=nil then 
		W.MaxVelocity=s 
	end 
	return W	
end
function ModelWeld(a,b) 
	if a:IsA("BasePart") then 
		MakeWeld(b,a,"Weld") 
	elseif a:IsA("Model") then 
		for i,v in pairs(a:GetChildren()) do 
			ModelWeld(v,b) 
		end 
	end 
end

car = script.Parent.Parent.Parent
misc = car:WaitForChild("Misc")

---------------------------
--[[
	--Main anchor point is the DriveSeat <car.DriveSeat>	
	
	Usage:
		MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld"  **Applies to Motor welds only
		ModelWeld(Model,MainPart)
	Example:
		MakeWeld(car.DriveSeat,misc.PassengerSeat)
		MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2)
		ModelWeld(car.DriveSeat,misc.Door)
]]

--Weld stuff here

--Tachometer--
MakeWeld(car.Misc.Tach.M,car.DriveSeat,"Motor").Name="M"
ModelWeld(misc.Tach.Parts,misc.Tach.M)

--Speedometer--
MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"Motor").Name="N"
ModelWeld(misc.Speedo.Parts,misc.Speedo.N)


--Anims

--R6
MakeWeld(car.Misc.Anims.R6.RightArm.Z,car.Misc.Anims.R6.RightArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightArm.Parts,misc.Anims.R6.RightArm.Z)
MakeWeld(car.Misc.Anims.R6.LeftArm.Z,car.Misc.Anims.R6.LeftArm.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftArm.Y,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftArm.Parts,misc.Anims.R6.LeftArm.Z)

MakeWeld(car.Misc.Anims.R6.LeftLeg.X,car.Misc.Anims.R6.LeftLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.LeftLeg.Z,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.LeftLeg.Parts,misc.Anims.R6.LeftLeg.X)

MakeWeld(car.Misc.Anims.R6.RightLeg.X,car.Misc.Anims.R6.RightLeg.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.Z,car.Misc.Anims.R6.RightLeg.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.RightLeg.I,car.DriveSeat,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.RightLeg.Parts,misc.Anims.R6.RightLeg.X)

MakeWeld(car.Misc.Anims.R6.Torso.Z,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Torso.X,car.Misc.Anims.R6.Torso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Torso.Parts,misc.Anims.R6.Torso.X)

MakeWeld(car.Misc.Anims.R6.Head.X,car.Misc.Anims.R6.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Y,car.Misc.Anims.R6.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R6.Head.Z,car.Misc.Anims.R6.Torso.X,"Motor6D").Name="M"
ModelWeld(misc.Anims.R6.Head.Parts,misc.Anims.R6.Head.X)

--R15

--Head
MakeWeld(car.Misc.Anims.R15.Torso.Head.X,car.Misc.Anims.R15.Torso.Head.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Y,car.Misc.Anims.R15.Torso.Head.Z,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.Head.Z,car.Misc.Anims.R15.Torso.UpperTorso.Z,"Motor6D").Name="M"
ModelWeld(misc.Anims.R15.Torso.Head.Parts,misc.Anims.R15.Torso.Head.X)

--Torso
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.X,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.X,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.Torso.LowerTorso.Y,car.Misc.Anims.R15.Torso.LowerTorso.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.LowerTorso.Parts,car.Misc.Anims.R15.Torso.LowerTorso.Y)

MakeWeld(car.Misc.Anims.R15.Torso.UpperTorso.Z,car.Misc.Anims.R15.Torso.LowerTorso.Y,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.Torso.UpperTorso.Parts,car.Misc.Anims.R15.Torso.UpperTorso.Z)

--Right Arm
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.Z,car.Misc.Anims.R15.RightArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightArm.Hand.X,car.Misc.Anims.R15.RightArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.Hand.Parts,car.Misc.Anims.R15.RightArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.RightArm.LowerArm.X,car.Misc.Anims.R15.RightArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.LowerArm.Parts,car.Misc.Anims.R15.RightArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.RightArm.UpperArm.X,car.Misc.Anims.R15.RightArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightArm.UpperArm.Parts,car.Misc.Anims.R15.RightArm.UpperArm.X)

--Right Leg
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.I,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Y,car.Misc.Anims.R15.RightLeg.Foot.I,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.Z,car.Misc.Anims.R15.RightLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.RightLeg.Foot.X,car.Misc.Anims.R15.RightLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.Foot.Parts,car.Misc.Anims.R15.RightLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.X,car.Misc.Anims.R15.RightLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.LowerLeg.Parts,car.Misc.Anims.R15.RightLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.X,car.Misc.Anims.R15.RightLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.RightLeg.UpperLeg.Parts,car.Misc.Anims.R15.RightLeg.UpperLeg.X)

--Left Arm
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Z,car.Misc.Anims.R15.LeftArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.X,car.Misc.Anims.R15.LeftArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.Hand.Parts,car.Misc.Anims.R15.LeftArm.Hand.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.LowerArm.X,car.Misc.Anims.R15.LeftArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.LowerArm.Parts,car.Misc.Anims.R15.LeftArm.LowerArm.X)

MakeWeld(car.Misc.Anims.R15.LeftArm.UpperArm.X,car.Misc.Anims.R15.LeftArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.UpperArm.Parts,car.Misc.Anims.R15.LeftArm.UpperArm.X)

--Left Leg
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Z,car.Misc.Anims.R15.LeftLeg.Foot.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.X,car.Misc.Anims.R15.LeftLeg.Foot.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.Foot.Parts,car.Misc.Anims.R15.LeftLeg.Foot.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.X,car.Misc.Anims.R15.LeftLeg.Foot.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.LowerLeg.Parts,car.Misc.Anims.R15.LeftLeg.LowerLeg.X)

MakeWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.X,car.Misc.Anims.R15.LeftLeg.LowerLeg.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftLeg.UpperLeg.Parts,car.Misc.Anims.R15.LeftLeg.UpperLeg.X)


function animPose(seat,pose)
	local C
	local S=seat
	local WS={}
	local HW={}

	local seatOffset = 	CFrame.new(0,0,0)


	S.ChildRemoved:connect(function(child)		
		if child.Name=="SeatWeld" and child:IsA("Weld") then 
			for i,v in pairs(WS) do
				if v~=0 then 
					if v[4]~=nil then 
						v[4]:Destroy()
						v[1].Part1=v[5]
					else 
						if v[2]~=nil then 
							v[1].C0=v[2] v[1].C1=v[3]
						else 
							v[1]:Destroy()
						end
					end
				end
			end 
			for i,v in pairs(HW) do
				v[1]:Destroy()
				v[2]:Destroy()
				v[3].Transparency=0
			end
			C=nil
			WS = {}
			HW = {}
		end 
	end)

	S.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			C = child.Part1.Parent
			S.SeatWeld.C0 = seatOffset
			S.SeatWeld.C1 = CFrame.new()

			local pkTor = false
			for i,v in pairs(C:GetChildren()) do
				if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.Torso then
					pkTor=true
					break
				end
			end

			local function MW(x,y)
				local WW=Instance.new("Weld",x) WW.Part0=x WW.Part1=y return WW
			end

			if C:FindFirstChild("HumanoidRootPart")~=nil and C:FindFirstChild("Torso")~=nil then
				S.SeatWeld.C0=seatOffset
				S.SeatWeld.C1=CFrame.new()
				C.HumanoidRootPart.RootJoint.Part1=nil
				table.insert(WS,{C.HumanoidRootPart.RootJoint,C.HumanoidRootPart.RootJoint.C0,C.HumanoidRootPart.RootJoint.C1,MW(C.HumanoidRootPart,C.Torso),C.Torso})
				if C.Torso:FindFirstChild("Neck")~=nil then
					local H=C.Head:Clone()
					H.Name="Part"
					H.Parent=C
					local WH=MW(C.Torso,H)
					WH.C0=C.Torso.Neck.C0
					WH.C1=C.Torso.Neck.C0
					C.Head.Transparency=1

					table.insert(HW,{H,WH,C.Head})
					table.insert(WS,{WH,nil,nil,nil,nil})
					for i,v in pairs(C.Head:GetChildren()) do
						if v:IsA("Weld") then
							local pp=v.Part1:Clone()
							pp.Parent=C
							v.Part1.Transparency=1

							local ww=MW(H,pp)
							ww.C0=v.C0
							ww.C1=v.C1
							table.insert(HW,{pp,ww,v.Part1})
						end
					end	
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Left Shoulder")~=nil then
					C.Torso:FindFirstChild("Left Shoulder").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Left Shoulder"),C.Torso:FindFirstChild("Left Shoulder").C0,C.Torso:FindFirstChild("Left Shoulder").C1,MW(C.Torso,C:FindFirstChild("Left Arm")),C:FindFirstChild("Left Arm")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Right Shoulder")~=nil then
					C.Torso:FindFirstChild("Right Shoulder").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Right Shoulder"),C.Torso:FindFirstChild("Right Shoulder").C0,C.Torso:FindFirstChild("Right Shoulder").C1,MW(C.Torso,C:FindFirstChild("Right Arm")),C:FindFirstChild("Right Arm")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Left Hip")~=nil then
					C.Torso:FindFirstChild("Left Hip").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Left Hip"),C.Torso:FindFirstChild("Left Hip").C0,C.Torso:FindFirstChild("Left Hip").C1,MW(C.Torso,C:FindFirstChild("Left Leg")),C:FindFirstChild("Left Leg")})
				else
					table.insert(WS,0)
				end
				if C.Torso:FindFirstChild("Right Hip")~=nil then
					C.Torso:FindFirstChild("Right Hip").Part1=nil
					table.insert(WS,{C.Torso:FindFirstChild("Right Hip"),C.Torso:FindFirstChild("Right Hip").C0,C.Torso:FindFirstChild("Right Hip").C1,MW(C.Torso,C:FindFirstChild("Right Leg")),C:FindFirstChild("Right Leg")})
				else
					table.insert(WS,0)
				end
			end

			for i,v in pairs(WS) do
				local cfp = pose[i]
				if i==3 then
					for i,v in pairs(C:GetChildren()) do
						if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm then
							cfp = pose[7]
							break
						end
					end
				elseif i==4 then
					for i,v in pairs(C:GetChildren()) do
						if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
							cfp = pose[8]
							break
						end
					end
				end
				if v[4]~=nil then
					v[4].C0=cfp
					v[4].C1=CFrame.new()
				else
					v[1].C0=cfp
					v[1].C1=CFrame.new()
				end
			end
		end
	end)
end

local Passenger={
	CFrame.new(0.00701141357, 1.09911013, 0.0404243469, 1, 3.80970855e-09, -4.35450502e-08, 0, 0.996194661, 0.087155968, 4.37113883e-08, -0.087155968, 0.996194661), --Torso
	CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661), --Head
	CFrame.new(-0.876424789, -0.214377403, -0.478406906, 0.819151819, -0.573576868, 7.37368282e-07, 0.519837081, 0.742402971, -0.422619611, 0.242404267, 0.346189946, 0.906307161), --Larm
	CFrame.new(0.876424789, -0.214377403, -0.478406906, 0.819151819, 0.573576868, -7.37368282e-07, -0.519837081, 0.742402971, -0.422619611, -0.242404267, 0.346189946, 0.906307161), --Rarm
	CFrame.new(-1.27365112, -1.25288582, -1.13527107, 0.98480773, -0.173648179, 0, 0.171010077, 0.969846308, 0.173647881, -0.0301536396, -0.171009779, 0.984807789), --Lleg
	CFrame.new(1.27365112, -1.25288582, -1.13527298, 0.98480773, 0.173648179, 0, -0.171010077, 0.969846308, 0.173647881, 0.0301536396, -0.171009779, 0.984807789) --Rleg
}

--animPose(car.Body.Seat,Passenger)



---------------------------
return MiscWeld