I have a question for builders who use Blender to model super detailed builds, do you bring parts to studio piece by piece and build it there, or do you somehow bring the whole build (over 10k tris) in some way?
Another question, just to clarify, do you color your build on blender (with UV, color burn and stuff) since there is no way of coloring only a part of a mesh on studio?
Thanks
the best thing to do is the decimate modifier to reduce your vert/tri count. I use this a ton. You will lose some detail but its better than breaking up something that should be one piece. especially if you have it shade smoothed or auto smoothed.
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As far as I am aware I don’t know anyway to surpass 10k tris when importing, so I tend to separate, decimate, unsubdivide, etc. That’s really the only way I have always done it, but another thing that for some reason lots of people don’t know is that if you do need to separate objects and the model has a lot to it due to the tri count and don’t want to import over and over. I always found this useful: (IMAGE BELOW)

As far as the color goes I am not too worried because I can just do it in Studio. Although if it was a stylized or needed to be textured in some way I use different software such as substance painter or UV unwrapping like you said.
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