I have an old animation of mine that I’m trying to work into a game. The thing is, the rig I made that animation for has the rootjoint C0 and C1 rotations at (0,0,0). The game I’m making expects all rigs to have the rotations at (-90,-180,0). Is there a way I could automatically convert the animation to that new rig? It’s broken right now, and just changing the rotation in the animation doesn’t help.
Why exactly does your game expect such an odd rotation?
Have you checked if the HumanoidRootPart has been rotated properly?
Roblox spawns all players with that offset, so that’s why it’s expected. The rig is rotated to that, but the animation expects it to be different, hence the animation bugging.