Hi, I’m trying to create a bar that fills up when a type of value is triggered.
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The Scale
part of the UDim2
property is what you need to change.
Just convert the value (let’s say n
) to a percentage and set the relevant scale to that value:
local n_percentage = n / n_max -- Converting value n to a percentage
bar.Size = UDim2.new(n_percentage, x_offset, y_scale, y_offset)
In other words, your bar will be n_percentage%
scaled to its full size. You’ll probably also want to create another background bar with a darker color that is always fully scaled to give the bar an illusion of having a background.
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