Hiya Devs.
I’m currently working on a car game called Drifter, but recently disabled sound as the sfx were very bad, didn’t replicate and seemed to have a negative effect on performance.
- What are you attempting to achieve?
I am trying to create replicated sound that updates frequently to all clients. Including:
Engine revs
tyre squealing
any other sound design details.
- What is the issue?
My issue is how to efficiently achieve this.
What is the best way to replicate sound to multiple users very quickly?
In previous experiments with sound I have either had massive spikes in performance, slight delays or sound simply not playing on other clients.
I really stuck on this and it annoys me, because I feel that it should be easier to efficiently play sound that two or more users can hear at the same time.
Advice or tutorials resources would be greatly appreciated.