The game:
So I have a game where at the lobby you pick obbies and then it creates a run that procedurally generated only obbies that you picked and also a break room at the last obby section.
You have to enter the break room before the timer ends, if you did so you survived a round.
The problem:
Dying in this game is now useless because there is no difference between a run that survived 100 round and a run that survived only 1.
Ideas:
Maybe make the game not loop.
Or maybe make it loop but more interesting as it goes.
But I don’t have ideas to do these ideas
Pls I need ideas