Help designing my gameplay loop

The game:
So I have a game where at the lobby you pick obbies and then it creates a run that procedurally generated only obbies that you picked and also a break room at the last obby section.
You have to enter the break room before the timer ends, if you did so you survived a round.

The problem:
Dying in this game is now useless because there is no difference between a run that survived 100 round and a run that survived only 1.

Ideas:
Maybe make the game not loop.
Or maybe make it loop but more interesting as it goes.
But I don’t have ideas to do these ideas

Pls I need ideas

Anyone knows how to make the run progressively harder?
Could fix the problem I think

My idea is preparing some templates for auto generation and categorizing them for some difficulties. And then, write script so that probability of choosing more difficult template when to generate run becomes higher as the run becomes longer.

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I dont understand what your saying try simplifying what you need

Nevermind I changed my game to be round based