Help detecting tool change

I need to create a script that adds a " cooldown " whenever a tool is swapped - easy enough normally except due to the nature of the game I can’t necessarily just go Tool.Equipped / Unequipped.

Currently I’ve tried checking if an object is added to the character, if it is a tool and in fact the right type of tool but this has caused issues with it firing multiple times over and over.

Once I can detect if a tool has changed from A to B I can then run logic to get the desired effect.

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Solved! I was way overcomplicating it!

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