Hi everyone,
I’m looking for constructive feedback on my game, Battle Cars. We’ve been reviewing our metrics on the Creator Dashboard and noticing two main challenges: a higher-than-expected dislike ratio and low player retention.
I want to pinpoint exactly where players are getting frustrated, confused, or bored so we can overhaul the onboarding and core experience.
About Battle Cars
- Genre: Vehicular Combat / Action
- Core Loop: Spawn into the arena with your vehicle $\rightarrow$ Battle other players/AI and destroy vehicles $\rightarrow$ Earn rewards $\rightarrow$ Upgrade parts, weapons, and customize your build in the garage
- Target Audience: Fans of vehicle action, driving physics, and arena combat
Link & Gameplay
Specific Areas I Need Feedback On
- First-Time User Experience (FTUE) & Onboarding:
- When you first spawn into the arena, is it immediately obvious what you should do?
- Is the vehicle control scheme intuitive from the start?
- Vehicle Physics & Combat Feel:
- How do driving dynamics, drifting, and vehicle weight feel?
- Does weapon aiming, impact, and collision feel punchy and satisfying, or floaty/clunky?
- Performance & Optimization (PC, Mobile, Console):
- Did you experience lag, frame drops, or physics stuttering during combat—especially when multiple cars collide or use abilities? (Please mention what device you tested on!)
- UI & Customization Flow:
- Is navigating vehicle parts, weapons, and upgrades easy, or does the UI feel cluttered?
- Monetization & Pacing:
- Do progression rewards feel fair, or does the game feel pay-to-win or too grindy early on?
How You Can Help
Feel free to drop into a match for 3–5 minutes and share your raw thoughts below. Don’t hold back on criticism—I want to know what frustrates you or what would make a new player quit and leave a dislike.
Thanks in advance to anyone who takes the time to test it out!
2 Likes
Hi
Few things:
- I noticed an AI driver in the wall
- The UI is not scaled properly and is all mismatched, loads of different colours and styles
- Also the map is a weird mix of ultra high poly and super low poly
Also did you write this post with AI?
I’ve included a few pictures below
Best of luck!
2 Likes
Hey @Olinator21 thanks for your reply. Yes AI helped with the description to make sure I don’t forget anything but I reviewed it.
I’ll take a look at those points, thanks! In your experience with Roblox do you think those problems are enough to lead to dislikes, bad retention and 0 impressions from the RFY algorithm ?
The game is dead when I don’t run ads. I have tried a lot of different stuff, different UIs, AI drivers, no AI drivers, different game modes, tutorials, new cars, customizations, ADS but nothing seems to work
I know the game is not perfect, it still have some bugs and I’m addressing them but I often see games with A LOT of bugs performing better and that’s what’s making me confused
At this point I don’t know if it worth to keep evolving the game or it’s simply not fun and I should leave it
1 Like
the concept is cool, a ton of bugs though. I spawned a car while i was in a car, so the car landed on my car. I noticed the new car had a gunner spot, so i entered. Then when i escaped the gunner seat, i still had all the car effects while i was walking around, and the camera was jacked up. The image below, however, is just a skill issue. I was stuck here for a good minute or so before someone blew it up. I couldn’t even leave the vehicle xD
2 Likes
Hey @SneezyBadger thanks for your feedback and for playing the game. I’m glad you like the concept
As a solo developer I tested the game a lot and fixed all major bugs I found but I’m probably very biased to think those minor bugs don’t bother the player as I know how to avoid them when I test
You perception is very valuable for me! May be some of the dislikes comes from those problems. I’m adding them to my list to fix them
Thank you !
1 Like
Essentially a game is ranked of 3 main metrics. D1-D7 Retention, Average Playtime and the CTR/Play through rate.
Now a bad like ratio will affect the CTR/PTR
However the problem is with the game is it lacks long term goals, it looks fun to play for a few minutes but the main loop is very repetitive. This is the D1/D7
In my honest opinion this game 5 years ago would’ve performed very well however now the platform has completely shifted so my honest advice would be to leave it
Best of luck mate
2 Likes
Thanks @Olinator21 I’ll think about that. I agree that the core loop is repetitive right now. I have other game modes in the game but nobody goes there since the servers are empty. The main deathmatch fells like “ok I’ve seen it all” after 5 minutes. I see that games like battlefield relies on progression and unlocking items and customizations to get the player to play another round but my problem with that is that it takes a lot of time to create new cars, itens and customizations. To create the model, textures and then integrate in the game is a lot of work for one person
I’ve tried some AI models but the models needs a lot of fix to get to a usable state after AI generated it
Thanks again for your feedback I’ll try to find a solution to that problem before I put more effort on the game