Help finding a player within a game when I know their name

What am I trying to do?
I’m trying to receive a player name from a local script and then locate that player within the game.

What is the issue?
To do this, I’m passing the player’s name from the local script to the server-script using an event. This is working fine - I’m using print debugging to confirm that the player name has been received correctly. However, when I go to locate that player in the game using the name, I get an error - P prints as nil (shown below). I’m not entirely sure how to go about it. This is what I tried:

takeDamageEvent.OnServerEvent:Connect(function(player, target)
	print(target, "received from client.")
	local p = game:GetService("Players"):FindFirstChild(target)

	if p then
		print("Player located.")
		print("Player not located.")

Target prints correctly as the player name that was received from the local script, however P prints as nil.


No, that’s not it. I originally had that although forgot to re-add it when I edited a few things for testing. Definitely not the issue. (Fixed the post.)

try doing this,

local p = game:GetService("Players")[target]

That isn’t the issue, I just tried a test with this and it worked. It must be something wrong with the target.

Edit: I just found the issue, is there suppose to be a space in the name? If not there is the problem.

I thought this at first but in the output it shows “JamesCalestial received from client.”

1 Like

I have no idea what args you are passing in the target but from the looks of it it looks like target already defines the player so there’s no need for the variable p, try testing it without the p variable.

Marked as solution - it wasn’t to do with the space, although it was an issue with the target. It wasn’t being sent as a string, but as an instance - simple fix. Thanks!

1 Like