Help for disabling the default LOD system

Currently i am trying to disable the default LOD system for a showcase i am working on. I am trying to render every object with the same amount of detail that it has up close.

Far away:


Close up:

Im not exactly sure how i should tackle this, as there is a good chance its handled in the core scripts for the engine. Any ideas?

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This is a good question. As far as I know, there are no simple ways to fix this. Maybe modding would work? :man_shrugging:

You are using mesh parts yes? Just disable the LOD system? It should be disabled by default. Unless I missed an update there is an option for enabling it, disabling it, or having it on performance.

2 Likes

i did, i am focusing more on textures and lighting

showcases trying to make the game more laggy then they already are