Hello! I would like to know how I could go about creating a way to render 3d sprites as flat, 2d images like in the 2019 shareware april fools update of a game, I sadly cannot name. I want to make it so players are rendered on a 2d plain as “false 3d sprites” with slight pixilation. I would also like to know if it is possible to add an outline around those sprites. I have access to Editable Images and Meshes if needed. Thank you!
Hey! Im not exactly sure if your asking this but I think I get the gist of it. You can try using View port frames in a billboard gui constrained to an invisible part which you can use as part of the character model.
Thank you! I tried it and it worker great, you got the gist.
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