local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
function CreateClone(plrChar)
plrChar.Parent = workspace
plrChar.PrimaryPart.CFrame *= CFrame.new(0,0,2)
for i,v in pairs(plrChar:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") then
v.Material = Enum.Material.Glass
v.CanCollide = false
v.Anchored = true
TweenService:Create(v,TweenInfo.new(),{Transparency = 1}):Play()
end
end
wait(3)
plrChar:Destroy()
end
RunService.RenderStepped:Connect(function()
if player.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then
character.Archivable = true
CreateClone(character:Clone())
end
end)