I am making a big single player fantasy game, including a regular world, underwater, different islands, the sky, and a different realm.
So that’s OBVIOUSLY too big to fit into 1 server, so I’m thinking of splitting them into multiple servers. So a server for the sky, different realm. But I want the main game and underwater to be in the same game together. So what should I do about that? If that isn’t clear, I mean like will the sky be in a different server, the realm.
So servers I’m thinking of are: Main game + Underwater, The huge sky, In the final server there are a couple different realms. Each , is a server. So in the main game it comes with underwater and you get the rest
I don’t know what to do so please help, it would be greatly appreciated.
(Different areas will be in different updates, not all at once.)
You can make it any way you want it to be.
How big is this place going to be in studs? You can make pretty large places now.
How much detail is it going to have? If you have a city with an extreme amount of Parts in one small area then it may lag, but if you plan to have small villages with large distances between them it probably won’t be an issue.
If you use StreamingEnabled you can limit the size of the area shown to the player if there are lag problems.
If you really want different servers you can of course teleport the player, but if it’s only a 1 player game the areas that the player can’t see won’t be rendered anyway. You won’t have a bunch of players in different areas that the server has to render. You can use TeleportService | Documentation - Roblox Creator Hub to teleport the player.
If you don’t want areas shown that are being updated then just don’t put those areas in the game until you want the update to happen. You can just save the work you are doing to your computer and publish it when the work is finished. If you need to make small changes in the main game then you can load the Roblox version in Studio and fix them there and make sure they’re in the version you have saved on your computer as well.
Alright I’ll remember that. The villages won’t have much detail, but enough to make the player interested in exploring it and big enough to not complete every quest in a day.