This might be a big post but I’ll try to make it as to the point as possible. This is the first time designing any game in Roblox.
I’m working on a game that is inspired by Fall Guys. I’m creating stages where players will have to go through and the last one standing wins.
Assets are made via Blender with 3000 to 6000 tris, what will be a game performance?
I’m creating most of the objects from Blender and considering the limit of 10,000 tris but that’s also important to mention that objects are about 3000 to 6000 tris with custom textures. I had difficulties with collision for complex objects but solved it somehow.
Divide game stages in different places or put different stages in the same place?
I’m creating stages for players to go through. Currently creating different places for stages but I want to know from experienced developers that either it’s correct approach or not.
- If Not, then I can make all stages in same place but reason for creating stages in different places was to better organize my assets and scripts very well.
- If Yes, then here comes a different question below.
What happens when teleporting players?
I don’t know but I feel like when players are teleported the server changes.
Help me grow up