Help in finding either script/rendering issues

Extremely long rendering is the main issue

There are either multiple things or one single thing that is causing rendering issues.

Is there any way the Micro Profiler can state what meshes or so cause the issue. I understand this is mostly a me issue but as I stated in a previous post. My game has high texture/gpu_geom_mgr ( which the “gpu_geom_mgr” part was what lead me to look at micro profiler ). I realized the geometry manager is an actual geometry issue, AKA something making the game either load stuff constantly or just graphics issues. I think it has something to do but If i can understand where the profile manager is getting most of its stuff I can figure out how to fix my issue. Can anyone help me figure out what to properly do?

Each perhaps has something to do contains the following :


Each possible finish has the following :

Solutions I’ve tried?

Minimizing the amount of stuff the game has to render, since my game is an action game it does contain detailed guns/clothes/etc.

I don’t really know if this could be the issue but the fact that the game does have to render each character/vehicle could be an issue. I did disable streaming for a while on the game and the performance went up a lot on the people that have a good console/pc. My biggest impact are mobile players.

This is my game :

HEROICA, NOGALES [BIG UPDATE] 🗣🔥 - Roblox

Does this mean streaming is somewhat irrelevant, I mean its kind of my issue if the parts im streaming in and out are highly detailed but should I just not use streaming atp if it does cause an issue?