Help in making a proximity-based respawn point

I’m looking for help about a type of game called test your time.
And it can’t figure it out (sorry if it’s really simple) so basically i want its so if you go to a obstacle course you will respawn there but as soon as you go to as you leave it’s proximity it will no longer be the respawn point.
Any help?

Perhaps a good old Region3 is what you need?

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Ok thanks you i will try it and get back to you :slight_smile:

As Ty_Scripts mentioned, Region3’s can work. If it’s complicated for you (It’s my case), you can make invisible, un-collideable, walls that make the character enter the zone for the nearest respawn point. As soon as I find a system that works with that idea, I’ll talk to you.

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