hello everyone, I created my save date and it does not save statistics well for me, is it possible to improve it? my script
local DS = game:GetService("DataStoreService"):GetDataStore("MyGoodDataStore")
game.Players.PlayerAdded:Connect(function(player)
wait()
local plr_key = "id_"..player.UserId
local key = "id_armor_saves_"..player.UserId
local saves = {
-- LEADERSTAT SAVES
player.leaderstats.Status,
player.leaderstats.Killstreak,
-- CLASS SAVE
player.Class,
-- FUSION SAVES
player.BestFusion.FusionName,
player.BestFusion.FusionMulti,
-- STAT SAVES
player.Reputation,
player.Coins,
player.TotalCoins,
player.Strength,
player.Agility,
player.Psp,
player.Endurance,
player.TotalPower,
-- MULTI SAVES
player.Multi,
player.eMulti,
player.pMulti,
player.aMulti,
-- QUEST SAVES
player.questNum,
player.hasClickedQuest,
player.QuestInfo.Stat,
player.QuestInfo["Value"],
-- SAFE ZONE SAVE
player.Safe,
-- POWERS SAVE
player.Powers.hasAura,
player.Powers.hasFly,
player.Powers.hasEnergyPunch,
player.Powers.hasInvisiblity,
-- CODES SAVES
player.RedeemedCodes
}
-- SAVING
local GetSaved = DS:GetAsync(plr_key)
if GetSaved then
for i, v in pairs(saves) do
v.Value = GetSaved[i]
end
else
local NFS = {}
for i, v in pairs(saves) do
table.insert(NFS, i, v.Value)
end
DS:SetAsync(plr_key, NFS)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local saves = {
-- LEADERSTAT SAVES
player.leaderstats.Status.Value,
player.leaderstats.Killstreak.Value,
-- CLASS SAVE
player.Class.Value,
-- FUSION SAVES
player.BestFusion.FusionName.Value,
player.BestFusion.FusionMulti.Value,
-- STAT SAVES
player.Reputation.Value,
player.Coins.Value,
player.TotalCoins.Value,
player.Strength.Value,
player.Agility.Value,
player.Psp.Value,
player.Endurance.Value,
player.TotalPower.Value,
-- MULTI SAVES
player.Multi.Value,
player.eMulti.Value,
player.pMulti.Value,
player.aMulti.Value,
-- QUEST SAVES
player.questNum.Value,
player.hasClickedQuest.Value,
player.QuestInfo.Stat.Value,
player.QuestInfo["Value"].Value,
-- SAFE ZONE SAVE
player.Safe.Value,
-- POWERS SAVE
player.Powers.hasAura.Value,
player.Powers.hasFly.Value,
player.Powers.hasEnergyPunch.Value,
player.Powers.hasInvisiblity.Value,
-- CODES SAVES
player.RedeemedCodes.Value,
}
DS:SetAsync("id_"..player.UserId, saves)
end)