I want to make sure that a local player apnuly 10 forces he has a red fist energy and when he apnugates 100 forces he will have blue my script
local Debris = game:GetService("Debris")
local repStorage =
game:GetService("ReplicatedStorage")
local TakeDamage =
repStorage.FireTakeDamage
local function newPart(name, parent,
nidPoint, start, ray, pos)
local part = Instance.new("Part", parent)
part.Anchored = true
part.CanCollide = false
part.Name = name
if pos then
part.CFrame = pos
part.Transparency = 1
else
part.CFrame = CFrame.new(nidPoint,
start)
part.Size = Vector3.new(1,1,
ray.Direction.Magnitude)
part.Transparency = 0.5
part.Material =
Enum.Material.SmoothPlastic
part.Color = Color3.fromRGB(40,171,22)
end
return part
end
local function newBeam(parent, start, endPart,
curve)
local att0 = Instance.new("Attachment",
start)
local att1 = Instance.new("Attachment",
endPart)
local beam = Instance.new("Beam", parent)
beam.Attachment0 = att0
beam.Attachment1 = att1
beam.CurveSize0 = curve
return beam
end
local function energyFist(player, ray)
local char = player.Character
local nidPoint = ray.Origin + ray.Direction / 2
local rayStart = ray.Origin
local part = newPart(player.Name.."'s Energy
Fist", game.Workspace, nidPoint, rayStart,
ray, nil)
Debris:AddItem(part, 1)
end