I’m not sure I understand Tables (even after reading the Tables documentation).
I have an array where if players are put there, they are safe and can continue to the next area.
for i, v in pairs(playerArray) do -- playerArray is the array in which contains the current alive players
if game.Players:FindFirstChild(v) then -- checks to see if those players are still in the game
if not table.find(safePlayersArray, v.Name) then
For some reason, the players are dying regardless of being in that safePlayersArray or not.