Help me with this datastore. Game release is soon and all that's missing in this datastore are 4 values

When a player joins they have their user id folder stored in replicatedstorage. For accessing stuff etc.
You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    The cars and the currentcar is saved and I want to save every numbervalue inside of the folder.

  2. What is the issue? Include screenshots / videos if possible!
    The issue is that it is missing these values and these are not storing: RealCoins, Exp, MaxExp, Level

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I didn’t want to try anything so as to not break the script.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Tables = game:GetService('DataStoreService'):GetDataStore('Tables V.07')
local Car = game:GetService('DataStoreService'):GetDataStore('CurrentCar V.07')
local BasicData = game:GetService('DataStoreService'):GetDataStore('BasicData V.06')


--< Functions >--

function GetDescendant(o,n)
	local Object = nil
	for Index,Value in pairs(o:GetDescendants()) do
		if (Value).Name == n then
			Object = Value
			break
		end
	end
	return Object
end

local function Create(Properties,Parent,Class)
	local Object = Instance.new(Class)
	for Property, Value in next, (Properties) do
		Object[Property] = Value
	end
	Object.Parent = Parent
	return Object
end

local function OnPlayerAdded(Player)
 
    local Playing = Create({
        ['Name'] = 'Playing';
    },Player,'BoolValue')
    print(Playing.Parent)

    local TEntry = Tables:GetAsync(Player.UserId) or {}
    local CEntry = Car:GetAsync(Player.UserId)
 	local AEntry = BasicData:GetAsync(Player.UserId)
    local Folder = ReplicatedStorage:WaitForChild(Player.UserId)

    local OwnedCars = Create({
        ['Name'] = 'OwnedCars';
    },Folder,'Folder')
    for _,Entry in pairs(TEntry) do
        local Car = GetDescendant(game.ReplicatedStorage.TheGarageShop,Entry)
        if (Car) then
            Car:Clone().Parent = OwnedCars
			
        end
    end


    if (CEntry) ~= nil then --?
		
        local Object = Create({
            ['Name'] = 'CurrentCar'
        },Folder,'ObjectValue')
        local CurrentCar = GetDescendant(game.ReplicatedStorage.TheGarageShop, CEntry)
        Object.Value = CurrentCar

        Playing.Value = true
        Player.CharacterAdded:Connect(function(Character)
        
            Player.Character.HumanoidRootPart.Anchored = false
        end)
		
		
      else
          local gui = script.ScreenGui:Clone()
    gui.Play.TextButton.LocalScript.Disabled = false
    gui.Parent = Player.PlayerGui -- change made here so the screen gui can show up


 Player.CharacterAdded:Connect(function(Character)
                Player.Character.HumanoidRootPart.Anchored = false
        end)
    end
end




local function OnPlayerRemoving(Player)
	local Table = ReplicatedStorage[Player.UserId].OwnedCars:GetChildren()
	
	local Data = {}
	if ReplicatedStorage[Player.UserId]:FindFirstChild('CurrentCar') then
		if ReplicatedStorage[Player.UserId].CurrentCar.Value ~= nil then
			Car:SetAsync(Player.UserId, ReplicatedStorage[Player.UserId].CurrentCar.Value.Name)
		end
	end

	
	
	for _,Object in pairs(Table) do
		table.insert(Data,Object.Name)
	end
	Tables:SetAsync(Player.UserId,Data)
end

--< Main - Program >--

game:GetService('Players').PlayerAdded:Connect(OnPlayerAdded)
game:GetService('Players').PlayerRemoving:Connect(OnPlayerRemoving)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.