Hi everyone,
bob here,
I’m currently recreating Giant Simulator and need some help setting up a robust system for managing tool values. Each tool in the game should have specific attributes, and I want to ensure this system is both easy to edit and expand. Additionally, I need to incorporate pet multipliers that modify these attributes.
Here are the values each tool should have:
swingSpeedswingExpGaindamagedurabilitylevelRequirementcost
Furthermore, I want to implement pet multipliers that adjust the swingExpGain dynamically based on the pet the player has equipped. Plus if an item is legendary it also updates the items values to match the players current level which means it improves the higher level you go.
Could anyone provide guidance or examples on how to structure this system efficiently? I’m looking for a way to make this setup as fluent and easy to manage as possible. I’m in no way asking anyone to give me every script, just some guidance. Any tips from those with experience in similar setups would be greatly appreciated!
Thanks in advance for your assistance!