Hi,
I recently wanted to make a small horror game where an AI pathfinds to you and kills you, but I am a mesh artist / texture artist by trade.
Since I didn’t know how to script I’ve been using an AI zombie script by DuruTeru which you can find by looking up “Pathfinding Zombie [V 1.4]” if you want to see the script (it’s the non-R6 version)
I’ve been trying to edit the script to help make the zombie faster since making the humanoid walk speed faster makes the entity stutter a lot when moving. The entity also starts to stutter when it gets close to the player.
Are there any fixes for this since it uses the pathfinding service?
Thanks,
Xander