Help needed for AI chasing (new to scripting)

Hi,

I recently wanted to make a small horror game where an AI pathfinds to you and kills you, but I am a mesh artist / texture artist by trade.

Since I didn’t know how to script I’ve been using an AI zombie script by DuruTeru which you can find by looking up “Pathfinding Zombie [V 1.4]” if you want to see the script (it’s the non-R6 version)

I’ve been trying to edit the script to help make the zombie faster since making the humanoid walk speed faster makes the entity stutter a lot when moving. The entity also starts to stutter when it gets close to the player.

Are there any fixes for this since it uses the pathfinding service?

Thanks,
Xander

You could use DevZoid’s tutorial on this.

1 Like