Hello Robloxians, I have a issue with my script where i need it to detect a player within a certain radius and then go there. and a issue with how my bear NPC does more damage towards players.
here is my code:
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local humanoid = script.Parent
local root = humanoid.Parent.PrimaryPart
local targetDistance = script:GetAttribute("TargetDistance")
local stopDistance = script:GetAttribute("StopDistance")
local damage = script:GetAttribute("Damage")
local attackDistance = script:GetAttribute("AttackDistance")
local attackWait = script:GetAttribute("AttackWait")
local lastAttack = tick()
function findNearestPlayer()
local playerList = Players:GetPlayers()
local nearestPlayer = nil
local distance = 30 ---does not work for some reason.
local direction = nil
for _, player in pairs(playerList) do
local character = player.Character
if character then
local distanceVector = (player.Character.HumanoidRootPart.Position - root.Position)
if not nearestPlayer then
nearestPlayer = player
distance = distanceVector.Magnitude
direction = distanceVector.Unit
elseif distanceVector.Magnitude < distance then
nearestPlayer = player
distance = distanceVector.Magnitude
direction = distanceVector.Unit
end
end
end
return nearestPlayer, distance, direction
end
RunService.Heartbeat:Connect(function()
local nearestPlayer, distance, direction = findNearestPlayer()
if nearestPlayer then
if distance <= targetDistance and distance >= stopDistance then
humanoid:Move(direction)
else
humanoid:Move(Vector3.new())
end
if distance <= attackDistance and tick() - lastAttack >= attackWait then
lastAttack = tick()
nearestPlayer.Character.Humanoid.Health -= damage
end
end
end)
if you have any idea why this is not working please let me know.
all help is apreciated