im following a tutorial on how to make a tower defense game but something is wrong with my script, can someone help?
tutorial: gnomecode tower defense game part 6 at 28:45
its says this in output:
script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local events = ReplicatedStorage:WaitForChild("Events")
local towers = ReplicatedStorage:WaitForChild("Towers")
local spawnTowerEvent = events:WaitForChild("SpawnTower")
local camera = workspace.CurrentCamera
local gui = script.Parent
local towerToSpawn = nil
local function MouseRaycast(exclude)
local mousePosition = UserInputService:GetMouseLocation()
local mouseRay = camera:ViewportPointToRay(mousePosition.X, mousePosition.Y)
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = exclude
local raycastResult = workspace:Raycast(mouseRay.Origin, mouseRay.Direction * 1000, raycastParams)
return raycastResult
end
local function AddPlaceholderTower(name)
local towerExists = towers:FindFirstChild(name)
if towerExists then
towerToSpawn = towerExists:Clone()
towerToSpawn.Parent = workspace.Towers
for i, object in ipairs(towerToSpawn:GetDescendants()) do
if object:IsA("BasePart") then
object.CollisionGroup = "Tower"
object.Material = Enum.Material.ForceField
end
end
end
end
gui.Spawn.Activated:Connect(function()
AddPlaceholderTower("Gnome")
end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then
return
end
if towerToSpawn then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
spawnTowerEvent=FireServer(towerToSpawn.Name, towerToSpawn.PrimaryPart.CFrame)
end
end
end)
RunService.RenderStepped:Connect(function()
if towerToSpawn then
local result = MouseRaycast({towerToSpawn})
if result and result.Instance then
local x = result.Position.X
local y = result.Position.Y + towerToSpawn.Humanoid.HipHeight + (towerToSpawn.PrimaryPart.Size.Y / 2)
local z = result.Position.Z
local cframe = CFrame.new(x,y,z)
towerToSpawn:SetPrimaryPartCFrame(cframe)
end
end
end)
this is line 53
spawnTowerEvent = FireServer(towerToSpawn.Name, towerToSpawn.PrimaryPart.CFrame)