So pretty much, I am making a simulator game, and there is a thing you can purchase that increases how many points you get per click, but then increases its price by multiplying how many points you get in a click by 100. Lets say you get 100 points per click, the price will be 10000 points, so you need to click 100 times to afford it. but then after that you get 101 points in a click, then it costs 10100 points, and it still takes 100 clicks. how to i make it so that you need to click more, and no decimals for technical reasons. please help.
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num + sameNum/sameNum I’m pretty sure there is a smaller equation but I don’t know
Just offset the price value. You can add a coefficient, use different scaling or use a nonlinear equation to calculate the upgrade price. If all you’re doing is increasing both numbers by the same value then you should expect that the results don’t differ.
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