Anyone Know why this touched event is triggering more then once for each coin it adds more then one value. I made sure to delete the part so that the touched event doesn’t trigger more then once.
local TrapHandler = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
-- Values
local values = replicatedStorage:WaitForChild("Values")
local coinValue = values:WaitForChild("Coins")
local coinObjectFolder = game.Workspace:WaitForChild("Coins")
local soundsFolder = replicatedStorage:WaitForChild("Sounds")
local coinSound = soundsFolder:WaitForChild("Coingrab")
TrapHandler.Coins = coinValue
function TrapHandler.coinTouched()
for i,p in ipairs(coinObjectFolder:GetChildren())do
p.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
p:Destroy()
print("Part Destoyed")
TrapHandler.Coins.Value = TrapHandler.Coins.Value + 1
print(p:IsA("BasePart"))
coinSound:Play()
end
end)
end
end
return TrapHandler