Help on BodyPositions, Gyros, and Forces

Hey I have been looking around studio and I have come across a lot of games with BodyPositions, BodyGyros and BodyForces.

It would be great if someone could briefly explain how these work, and maybe how to use them in a script.
Thanks.

These are all BodyMovers, Each are self explanitory.

BodyPositions, Move a Body in a certain position by applying forces (hence you need to un-anchor the part for this to work)

BodyForces apply a constant force in a direction. Direction is given in Vectors, A higher value on an axis means a higher force applied on that axis.

BodyGyros, Rotates a part much like bodyposition except it just rotates.

All of these have properties which you can change to make things happen faster / more aggresive.
The other BodyMovers are exactly the same, e.g BodyThrust applies a thrust.

2 Likes

So can you use these kind of things for cars?

Yes, you can. I think jailbreak uses BodyThrust and BodyGyros for part of their cars.

1 Like