Some adjustments you should make are fixing the text “NEW!” and “Shop” so they do not overlap your shop scroll frame. You can most likely do so by modifying their ZIndex. The text for the Doge description seems too small and if the yellow square is currency, I suggest make the text size of price to be smaller.
Changes you can or should do would be as follows:
Create your own scroll bar or modify the existing bar to look better
Modify your imagery of an item to seem more connected to it’s description, as if they were one element
Display information about the shop on your UI, like a Header just saying shop would help
I am no artist but the above should help improve your design at least a little bit.
I don’t know if I’m going to make a plus (+) button which gives more information about the pet, or make a stand where a person gives information about it, what do you think? (I can give images)
The position looks a bit bad, making it smaller may look worse, position is the wrong thing.
A button to display more information sounds like a good idea that I haven’t seen any other games do.
By making one element I meant having the description, image, and so on more together. Normally a game shows the item name with a picture beneath that, and then a description further beneath that. You instead have the image with rarity then on the side is a box of unrelated color containing the item name, description, and price.
Wow, @alphawolvess covered 99% of what I was going to say. Regardless, I’d recommend making the item display brighter, or removing its shadow altogether. The shadow makes the rarity, and the item itself hard to see.
@alphawolvess - Well, i thought about description will be in the frame of the button to display more information, since the description looks small at.