Hello folks!
I’m trying to create a “flap” mechanic similar to how the bird in Flappy Bird flaps. (Not with GUI)
However, I am very new and inexperienced with BodyMovers, etc.
So far I’ve only just played around seeing if I can make something promising, but to no avail.
Hm, physics speaking I believe you could use a BodyThrust or BodyForce object to flap the bird every time the action is called for?
You could set the BodyForce to a high number, then back again for it to fall down (Cause physics exist)
I believe the only difference is that a BodyForce assigns Force relative to its Part Parent (Or Part), while a BodyThrust assigns Force relative to a Parent of a location