Help on TPS Script

I’m making a TPS but the 3rd person camera script on the Education only runs once. Do you guys know how to fix this?

local Players = game:GetService("Players")

local ContextActionService = game:GetService(“ContextActionService”)
local UserInputService = game:GetService(“UserInputService”)
local RunService = game:GetService(“RunService”)

local camera = workspace.CurrentCamera
local cameraOffset = Vector3.new(2, 2, 8)
local player = Players.LocalPlayer

player.CharacterAdded:Connect(function(character)

local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
humanoid.AutoRotate = false

local cameraAngleX = 0
local cameraAngleY = 0

local function playerInput(actionName, inputState, inputObject)
	-- Calculate camera/player rotation on input change
	if inputState == Enum.UserInputState.Change then
		cameraAngleX = cameraAngleX - inputObject.Delta.X
		-- Reduce vertical mouse/touch sensitivity and clamp vertical axis
		cameraAngleY = math.clamp(cameraAngleY-inputObject.Delta.Y*0.4, -75, 75)
		-- Rotate root part CFrame by X delta
		rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(-inputObject.Delta.X), 0)
	end
end
ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.UserInputType.MouseMovement, Enum.UserInputType.Touch)

RunService.RenderStepped:Connect(function()
	if camera.CameraType ~= Enum.CameraType.Scriptable then
		camera.CameraType = Enum.CameraType.Scriptable
	end
	local startCFrame = CFrame.new((rootPart.CFrame.Position)) * CFrame.Angles(0, math.rad(cameraAngleX), 0) * CFrame.Angles(math.rad(cameraAngleY), 0, 0)
	local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, cameraOffset.Z))
	local cameraFocus = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, -10000))
	camera.CFrame = CFrame.new(cameraCFrame.Position, cameraFocus.Position)
end)

end)

local function focusControl(actionName, inputState, inputObject)
– Lock and hide mouse icon on input began
if inputState == Enum.UserInputState.Begin then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseIconEnabled = true
ContextActionService:UnbindAction(“FocusControl”, focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus)
end
end
ContextActionService:BindAction(“FocusControl”, focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus)