So I’ll keep this short and simple.
I’m coding something that lets you grow any model if it meets the requirements all the animation stuff and growing is complete and I like how it turned out now the painful part begins optimization I have already optimized the code quite a bit so far and now I have a big problem where I don’t know how to handle replanting with large amount of plant spots at the moment I have a script that looks through ever part with the tag [PlantName]GrowSpot and the issue is when you harvest a plant it loops through all of those parts again every time (my game freezes every time and i have a decent pc) don’t wanna imagine what will happen to mobile so what would be the best way to save all the plant spots a table maybe? I’m not sure if you have any other posts that explain this well I would very much appreciate it. ![]()
(this was not short and simple
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