Hey devs!
Just a quick question! I may be completely overthinking/overlookin the problem, but essentially what I am trying to accomplish is a way to exit a loop, without using BREAK and keeping the loop in tact to be ran again.
I am creating a timer like how sports have periods. Once this timer is up, I want it to then wait 5 seconds, and then reset(just visible in text, the remote handles the actual resetting of the clock on the server), but I want this code to be run again on .Changed(which happens when you press the gui button to start the clock.
Just wondering what may be wrong or what I am overlooking, or if I am completely just out of touch with how this is supposed to be completed lol. All help’s appreciated!
(Ignore the “Steps”, for my essay of troubleshooting lol)
Also important to note; this is being done on a LocalScript
value.Changed:Connect(function()
if value.Value == true and timer >= 1 then
while true do
wait(.1)
if value.Value == true then
print("Step1")
for i = timer,1,-1 do
script.Parent.Text = ""..format(math.floor(i))
timer = timer - 1
runClock:FireServer(timer)
wait(1)
print("Step2")
if i == 0 or timer == 0 then
print("Step3")
script.Parent.Text = "End of Period"
wait(5)
script.Parent.Text = "10:00"
resetTime:FireServer()
wait(1)
print("Step4")
return
end
if value.Value == false and i >= 1 then
wait(1)
return
end
end
print("Step5")
end
wait(.1)
end
elseif value.Value == false then
print("do nothing")
return
end
end)