Help scripting kick and ban Gui

how do i script this ui i need help with my script so im making a ban gui how do i script kick and ban also how do i add anti cheat?

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Okay, I’m assuming you’re a new scripter and a new developer to the community. Adding a GUI that allows you to Temporary Ban, or permanently ban, is incredibly advanced, an anti-cheat is quite easy to come across. I would recommend starting out by coding GUI’s and learning about it first.

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i kinda learned about it but im having a tough time

thank you so much for correcting me

( Please follow the advice above )

Firstly, you’ll need to make a Gui. You will most likely need a GuiElement, Frame, and a TextButton ( The bare minimum ). I am unsure how you will be making the Gui so the contents could change. But I am assuming you are making a Gui that has a list of Players that you can kick, and/or ban.

Firstly, you’ll need to establish a connection between the client and the server. This can be done using a RemoteEvent. And I suggest checking the Player parameter that is passed on the Server side to verify for security.

Afterwards, you’ll need to establish the type of action being requested. The most popular are of course a Kick, Server Ban, and Permanent Ban.

Starting with a normal Kick, this can be achieved using the Players Kick() function. Keep the Kick() function noted, as that is how the entire system will work! A simple Kick() function will remove the player from the current server, and you can provide messages by inserting a String inside eq. Kick(“Exploting”)

Now, as for Server Bans, you can achieve this by saving “Server Banned” players in a Table that is managed by the server. And if you use a simple, linear table, you can use the table.find() function to verify if the player has been server banned or not. This will be done when a Player joins the game. You can utilize this function with the Players.PlayerAdded() event! If the player that just joined is found in the “Server Banned” list, then you will once again use the player:Kick() function! And once again, you can apply a string message like so player:Kick(“Server Banned”).

Lastly a permanent ban will be a bit more complex. To create a functioning permanent ban system, you will first need to make a DataStore to house this data of banned players. And similar to the “Server Banned” method, you will instead iterate through the DataStore data, to verify if the player is permanently banned. This would once again be done during the Players.PlayerAdded() event.

That should be the basics of a simple Kick and Ban System! Happy learning!

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thank you very much bro you really helped alot i wish i can hire u

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No problem, always glad to help. Unfortunately I’m not available for hire. :sweat_smile:

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