(HELP) Setting bone World orientation not working!

So i have a server script that loads and fires animations. Also i set up bone world orientation like:

LowerAnim:Play()
UpperAnim:Play()
while task.wait() do
    Bone.WorldOrientation = Vector3.New(0,0,0) 
end

It works great in the server but the bone is not rotation in client. why does it happen?

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