Hello, I have a script that clones my vehicles from Replicated Storage to Workspace but none of the seats work.
I am not sure of the issue
The Driver’s Seat is a ‘Vehicle Seat’ and passengers are seats.
Any Ideas?
Hello, I have a script that clones my vehicles from Replicated Storage to Workspace but none of the seats work.
I am not sure of the issue
The Driver’s Seat is a ‘Vehicle Seat’ and passengers are seats.
Any Ideas?
For sure seems like a coding issue, probably should fix that.
local Car = Info.CarOneModel:Clone()
local clone = Car:clone()
clone.Parent = workspace
Thats the script
Nahhh, just clone it once not twice man.
local clone = Info.CarOneModel:Clone()
clone.Parent = workspace
Is the cloning client sided? If it isnt try sending the script it might be a problem from the code itself
You need to make sure all the event connections are transferred to the cloned vehicle. And as others mentioned make sure this is done on the server.
Fixing that now
charectersneeded
How can I do that?
Its A-Chassis
or do
local clone = Info.CarOneModel
clone:Clone()
clone.Parent = game.Workspace
theres 2 ways i think
that’s not going to work because of that piece of code. Clone is still defined as Info.CarOneModel
not the clone instead do:
clone = clone:Clone()
ah i see, thanks for letting me know