So im making a game with paintable surfaces in a grid format, each paintable surface is stored as a grid array (as in an array like:
{
{1,1,1,1,1},
{1,1,1,1,1},
{1,1,1,1,1},
}
) with the numbers meaning what color is at what position, so 0 would be teamless, 1 would be team 1, 2 would be team 2. Splatoon style. I wanted to do it like this so i could use Greedy Meshing to reduce lag. The issue is that these are not mapped to a grid but rather mapped to a part that then gets turned into a grid, and i want to make paint splash in a radius instead of a set point.
How would i go about making it so that the explosion will paint the grids, even grids it doesnt directly hit. (so like splash) in other words, how do i detect what points on each part this sphere is touching