The code:
local amountOfRoad = 3
local NPC = script.Parent.NPC
while true do
for i = 1, amountOfRoad do
local part = script.Parent["D" .. i]
if part.BrickColor == BrickColor.new(248, 248, 248) then
NPC.Humanoid:MoveTo(part.Position)
NPC.Humanoid.MoveToFinished:wait()
elseif part.BrickColor == BrickColor.new(255, 0, 0) then
local intersection = workspace["Intersection" .. i]
print(intersection.Name)
if intersection.Right.Interactive.State.Value == "red" then
else
NPC.Humanoid:MoveTo(part.Position)
NPC.Humanoid.MoveToFinished:wait()
wait(0.01)
end
end
end
end
D1 is the spawn for the car.
D2 is right infront the intersection (the stop point)
D3 is after the intersection (when the light is green)
robloxapp-20231209-0839276.wmv (1.8 MB)
As you see in the video: The car is bouncing back and forth to D1 and D2 while the traffic light is blocked. Which is not what it is supposed to do.
The car is supposed to wait at D2 for D3 to be clear/the traffic light to be green.
THANKS FOR THE HELP