so, for some reason this script doesn’t show any errors,
local group = 6207547
local host = script.HOSTGUI.HOST -- where its located
game.Players.PlayerAdded:Connect(function(player) -- define player
player.Chatted:Connect(function(msg) -- (chat)
if player:GetRankInGroup(group) >= 5 then -- certain rank to gain overhead script
if msg == ":host" or ":Host" then -- what they need to say
local clone = script.HOSTGUI:Clone() -- clones
player.CharacterAdded:Connect(function(character) -- what is a character
clone.Parent = character.Head -- puts it on head
wait(1) -- waits a second before (just incase time issues)
clone.HOST.visible = true -- becomes visible
end)
end
end
end)
end)
This is a Server Script, inside ServerScriptService
correct? 
Also instead of adding multiple if statements, you can break it down by encasing it all into 1 using the and
statement
yes there is, its located inside
I’m pretty sure your issue is because it only parents the clone on respawn, when y our character is added again, and you have a few more things that should be fixed around
This would always run the code inside it because of the :Host
part, which will always return true
, it’s better if you lower case the message and compare it to the lower case equivalent
And since only select people can use the Host command, unless you plan on adding more commands, it’s preferable to check if their rank is 5 or above before making the chatted event
And once again, finally, you can just use player.Character
instead of a character added event in this case
local group = 6207547
local host = script.HOSTGUI
game.Players.PlayerAdded:Connect(function(player) -- define player
if player:GetRankInGroup(group) >= 5 then
player.Chatted:Connect(function(msg) -- (chat)
if msg:lower() == ":host" and player.Character then -- what they need to say
local clone = host:Clone() -- clones
clone.Parent = player.Character.Head -- puts it on head
wait(1) -- waits a second before (just incase time issues)
clone.HOST.Visible = true -- becomes visible
end
end)
end
end)
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thank you that fixed it! (how is it not 3O chars…)
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