Help with accessory hierarchy

Hello. I am currently working on a SCP for my game, Site - 45. One of my fellow developers created some custom accessories for this SCP, such as a hood, mask, eyes, and a head piece.

I have completely scripted the SCP, however only the hood stays on when the SCP is moving. Some pictures and GIFS below.

Here is the hierarchy of each accessory. Handle part parented to an accessory

Here is what the rig looks like

Here is how the rig looks when play testing

1 Like

Assuming that you never change the scaling values of your NPC which can cause accessories to stretch, you can just use a single accessory. Put all the parts in an accessory and define one item as the “Handle”, then use WeldConstraints to weld the other pieces to the handle. Positioning may vary.